翻訳と辞書
Words near each other
・ Age Hains Boersma
・ Age International
・ Age Isn't Everything
・ Age Isn't Ours
・ Age Jodi Jantam Tui Hobi Por
・ Age NI
・ Age of 369
・ Age of 369/Chant 2
・ Age of Acquisition
・ Age of Adventure
・ Age of Ambition
・ Age of Apocalypse
・ Age of Apocalypse (limited series)
・ Age of Aquarius
・ Age of Aquarius (album)
Age of Ascent
・ Age of Booty
・ Age of Bronze
・ Age of Bronze (comics)
・ Age of candidacy
・ Age of candidacy laws in the United States
・ Age of Cannibals
・ Age of Chance
・ Age of Chivalry
・ Age of Conan
・ Age of consent
・ Age of consent (disambiguation)
・ Age of Consent (film)
・ Age of Consent (song)
・ Age of Consent (Virgin Steele album)


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Age of Ascent : ウィキペディア英語版
Age of Ascent

Age of Ascent is an upcoming video game, aiming "to become the biggest MMO ever". It uses an on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe. It was announced on February 28, 2014.
On March 14, 2014 ''Age of Ascent'' sought to officially break the Guinness World Record for the "World's Largest Videogame PvP Battle" in a public alpha. The alpha was designed for 50,000+ players with a throttling mechanism for up to 2,000,000. At peak they had 997 concurrent players using 2% of their deployed server CPU capacity and did not break the record of 4075.
One particularity of the game as opposed to other games of the genre, is that it is browser-based and relies heavily on WebGL for its implementation, allowing players to drop in and start playing, irrespective of their device, and without the need to install plug-ins, apps or executables.
== Scale ==
Powered by Microsoft Azure, Age of Ascent has been designed from the ground up allowing it to run across hundreds of computers, yet create a single, fluid, cohesive universe. It is said "Age of Ascent will usher in a new era of ultra-MMOs".
Illyriad Games worked closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully exploit the Azure platform.
To achieve responsiveness the game is partitioned across a number of datacenters, geographically distributed across the globe, offering high-bandwidth, low-latency network access for the players.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Age of Ascent」の詳細全文を読む



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